posted 18 years ago
Hi Kate, welcome to the Javaranch.
You can try to "clear" the current canvas (i.e. the screen) before you
draw something. This can be done with the following:
void paint(Graphics g)
- set the color to for instance white or black
- draw a rectangle, that fills the whole canvas
Then the screen has been cleared, and you can draw the image.
/Svend Rost