Spot false dilemmas now, ask me how!
(If you're not on the edge, you're taking up too much room.)
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Jeanne Boyarsky wrote:Parallelism? Mobility?
Yes, they have designed the language to make it possible for mere mortals to do properly. That is why I am trying to use Scala in my next from-scratch project.Jesper de Jong wrote:The people who are working on the Scala programming language are doing a lot of research into making parallel programming easier.
Pat Farrell wrote:There is stuff that drives me crazy that we have not fixed. Nearly 40 years ago, I was writing tools to make coding up CRUD screens (create, read, update, delete) for databases easy. Folks are still writing them. And none of them are much better than what we had 40 years ago. We haven't evolved at all in the concept.
Gregg Bolinger wrote:The problem with CRUD screens is that the way we interact with them keeps evolving.
Bert Bates wrote:
In a lot of ways immersive game programmers might be ahead of this curve... How long will it be before going to Amazon will feel like being inside a 3d bookstore? Gamers already make alternate realities that are very compelling, but most programmers aren't skilled enough to work at Electronic Arts, for instance. But, in five years, we'll probably have frameworks and APIs that allow "mere mortal" programmers to start to create the kind of stuff that EA programmers are creating today.