Jeanne Boyarsky wrote:The problem is what do you do with the game once you've played it once? Educational purpose served. And it's not fun, so no reason to play again.
I don't think her intent was to make games to sell at Target with high replay ability. Her games are more like art or poetry. I've seen some kickstarter games that deal with some of these topics but in my opinion, they are distasteful. For example:
Freedom: The Underground Railroad.
As time goes on, we are so removed from these events, we need tasteful, interesting, captivating, emotional reminders so we don't repeat history. I find her approach with tabletop "games" very interesting and ballsy.