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Innovation Games: Does the book discuss "anti-games" or pitfalls

Frank Carver

Joined: Jan 07, 1999
Posts: 6920
While I like the idea of the innovation games as discussed in the book, it also seems that typical organizations have a lot of "games" that they play deliberately, inadvertently or just through habit. Many of these implicit games seem to act to inhibit rather than encourage innovation.

I have found plenty of interesting/true/sad/funny examples, such as:

  • http://www.codinghorror.com/blog/archives/000288.html
  • http://www.ayeconference.com/wiki/ScheduleGames
  • http://www.thomsettinternational.com/main/articles/hot/games.htm

  • Does the book mention these sort of "anti-games" ? does it it attempt to explain the difference between these kinds of things and the games proposed? Or is that another book?

    Read about me at frankcarver.me ~ Raspberry Alpha Omega ~ Frank's Punchbarrel Blog
    Luke Hohmann

    Joined: Oct 05, 2006
    Posts: 27
    Frank -
    The book has no relationship to the negative corporate and political shenanigans that you reference, nor does it discuss "anti-games".

    Regards,<br /> <br />Luke Hohmann | CEO | Enthiosys, Inc. | <a href="http://www.enthiosys.com" target="_blank" rel="nofollow">www.enthiosys.com</a> <br />Innovation Through Understanding<br />cell: (408) 529-0319 | lhohmann@enthiosys.com<br />| Join the Innovation Games Forum: [URL=http://www.enthiosys.com/forumAuthor of "Beyond Software Architecture: Creating and Sustaining Winning Solutions" and<br />"Innovation Games: Creating Breakthrough Products Through Collaborative Play"
    I agree. Here's the link: http://aspose.com/file-tools
    subject: Innovation Games: Does the book discuss "anti-games" or pitfalls