This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
I don't provide any measurable criteria. "Indicative" or "recommended" criteria is discussed extensively. Summarizing a lot of material, Innovation Games are a form of primary, qualitative market research (nb: most "requirements elicitation and gathering" techniques fall into this category of market research). The games are organized around helping you get answers to four key questions:
- What are unmet or unrealized market (customer) needs? - How do customers use my products and services? - What goals do customers want to accomplish when using my products and services? - How should I shape my product for the future?
Regards,<br /> <br />Luke Hohmann | CEO | Enthiosys, Inc. | <a href="http://www.enthiosys.com" target="_blank" rel="nofollow">www.enthiosys.com</a> <br />Innovation Through Understanding<br />cell: (408) 529-0319 | firstname.lastname@example.org<br />| Join the Innovation Games Forum: [URL=http://www.enthiosys.com/forumAuthor of "Beyond Software Architecture: Creating and Sustaining Winning Solutions" and<br />"Innovation Games: Creating Breakthrough Products Through Collaborative Play"
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com
subject: Innovation games: measurable criteria for applying games?