Win a copy of Re-engineering Legacy Software this week in the Refactoring forum
or Docker in Action in the Cloud/Virtualization forum!
  • Post Reply
  • Bookmark Topic Watch Topic
  • New Topic

GUI and screen resolution

 
Jared Chapman
Ranch Hand
Posts: 81
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Hello all,

I have a question regarding screen resolution. The size of my main window is set and placed taking the screen resolution into consideration. For example, setting the size to 85% by 85% of the size and width of the display, and centered on the screen.

I have my resolution set to 1400 X 1050. At this setting, I can fit a lot of stuff on my screen, and my GUI looks really nice. Even if i reduce my resolution a little bit, it still looks good. If my screen resolution is set to 800 X 600 or lower, however, things begin to not look so nice.

So my question is this: at what point do I need to quit worrying about screen resolution and put the responsibility on the user? Personally, I can't stand using a computer set at 800 X 600, but hey, maybe that's just me.

Any thoughts?
 
Inuka Vincit
Ranch Hand
Posts: 175
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
This is what I thought I would do.
I am going to assume the lowest res is going to be 600x350 and then allow the user to resize upto any maximum size. I guess you could always document that you decided what the resolution to be.

That said the resolution you have selected seems to be a bit extreme though, just to be on the safe side to avoid going through recorrections it might be a good idea to allow your GUI to handle lower resolutions. If the tester is running on a lower res it might cause a bit of hastle.

Thats my opinion anyways... hi res baah... miss the good ol low res 16color EGA days .
 
peter wooster
Ranch Hand
Posts: 1033
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Originally posted by Inuka Vincit:
This is what I thought I would do.
I am going to assume the lowest res is going to be 600x350 and then allow the user to resize upto any maximum size. I guess you could always document that you decided what the resolution to be.

That said the resolution you have selected seems to be a bit extreme though, just to be on the safe side to avoid going through recorrections it might be a good idea to allow your GUI to handle lower resolutions. If the tester is running on a lower res it might cause a bit of hastle.

Thats my opinion anyways... hi res baah... miss the good ol low res 16color EGA days .


I agree, I've got a GUI for URLyBird that takes 550 by 400. This fits into the lowest resolution you are likely to find of 640 by 480. Its always easier for a user to increase the size, than to shrink it down.
 
Jan Groth
Ranch Hand
Posts: 456
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
hi Jared,

I'm working in internet industry, that's kind of a daily question to us. Standard resolutions to ensure accessibility is 800x600.

Optimze your GUI for that resolution, doublecheck that it runs (functional!!!) on other resolutions & drop a line about your thoughts in the concept paper...

(that's how I'm handling this subject...)

greets,
Jan.
 
Jared Chapman
Ranch Hand
Posts: 81
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Thanks everyone. I'll continue sizing the window relative to the size of the screen, and document in the user manual that best results are obtained by using a resolution of 800 X 600 or higher. I think this is reasonable - if Bodgitt & Scarper is supplying their CSRs with monitors that have a maximum resolution below 800X600, then perhaps it is time for them to upgrade their hardware.
 
  • Post Reply
  • Bookmark Topic Watch Topic
  • New Topic