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Scene Graphs

Gregg Bolinger
GenRocket Founder
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Joined: Jul 11, 2001
Posts: 15302

I have been looking at several Scene Graph API's as of late and I wondered what everyone's take on Scene Graphs were. Do you like them? Do you think they are the way to go for creating games or is making straight Opengl calls better? Does it depend on the scene graph implementation?

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subject: Scene Graphs