This week's book giveaway is in the OCAJP 8 forum. We're giving away four copies of OCA Java SE 8 Programmer I Study Guide and have Edward Finegan & Robert Liguori on-line! See this thread for details.
I have made a Java Game Engine for awhile, and the status now is quite stable. If anyone here want to make game with ease and supporting for OpenGL (both LWJGL and JOGL supported), could take a look at my game engine : Golden T Game Engine (GTGE) http://goldenstudios.or.id/products/GTGE/
Main features : - support OpenGL as the render target, both LWJGL and JOGL supported! - working flawlessly with Java 1.5 - default fps is changed to 100 fps - enhanced sprite class - more stable game loading - changed how to load applet game - fixed bugs in pixel perfect collision
Your demo looks pretty neat. I was just wondering why the OpenGL performance is so bad. It runs dead slow and my CPU is pegged, but when I select Java2D it performs great.
Joined: Feb 23, 2005
Thanks. Huh? The OpenGL mode is slower? Which one? JOGL or LWJGL? JOGL has stability issue in ATI card, that is bugs on JOGL side, not my engine The LWJGL should works great, no one ever have problem with it Or perhaps your gfx card not support OpenGL. Anyway which game that the OpenGL perform poor? RPG or Platformer?