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java books for Games

Damien Howard
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Joined: Apr 01, 2003
Posts: 456
Can anyone suggest good books for writing java games.
Not for mobile devices but for regular desktops.

Kris Reid
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Joined: Jan 05, 2005
Posts: 247
The Game Development forum would probably be a better place to post.

That is if you want a meaningful answer
Mark Spritzler

Joined: Feb 05, 2001
Posts: 17276

Kris is right, I am going to move this to the Game Development forum.


Perfect World Programming, LLC - iOS Apps
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David Harkness
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Joined: Aug 07, 2003
Posts: 1646
I just did a search at Amazon for "java game", and the first seven or eight books returned matched what you're seeking. There was a one for mobile games specifically, but the others seemed to be targeted at full-blown desktop games.

I'll let you STW rather than transcribe a list of titles here. I find the user reviews at Amazon to be a pretty good first cut at narrowing down my selection, and sometimes I just feel lucky and order one of the remaining two or three without further research.
Damien Howard
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Joined: Apr 01, 2003
Posts: 456
I already looked at amazon. Sorry, I should have been more clear. I guess I was hoping for recommendations from those who had tried some of these books.
I was thinking of getting
Developing Games in Java by David Brackeen
Does anyone have any suggestions for a better book, or is this the one they would recommend?
Steven Bell
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Joined: Dec 29, 2004
Posts: 1071
I have Brakeen's book and think it's excellent. I highly recommend it.

By chapter 5 you've written a reasonable side scroller, by the end of the book he's gone through implementing your own 3D engine. The only drawback I see is that it does not cover any of the OpenGL frameworks. Although it gives you a good enough understanding of the way 3D works that it shouldn't be to difficult to pick them up.
David Harkness
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Joined: Aug 07, 2003
Posts: 1646
By the way, it was not my intention to come across so snide. I assumed you hadn't checked Amazon (first mistake) and that there wouldn't be more than 1 or 2, if any (second mistake). So when I found so many I was quite shocked.

That little brain fry must have tipped me over the edge, and I made a third assumption that if you had found so many books you clearly wouldn't need to ask for recommendations (third and most illogical mistake). Thus I concluded that my first assumption was correct, which of course it wasn't.

Hey, at least give me credit for removing the F from STW.
I agree. Here's the link:
subject: java books for Games
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