File APIs for Java Developers
Manipulate DOC, XLS, PPT, PDF and many others from your application.
The moose likes Game Development and the fly likes Some help with basic design Big Moose Saloon
  Search | Java FAQ | Recent Topics | Flagged Topics | Hot Topics | Zero Replies
Register / Login
JavaRanch » Java Forums » Java » Game Development
Bookmark "Some help with basic design" Watch "Some help with basic design" New topic

Some help with basic design

Jonathan Sternberg

Joined: Jun 03, 2005
Posts: 5
I'm just trying to get the basic layout to my game ready and then I'm going to work on other stuff. I'm trying to create a working world map first. First of all, I just want to get this main class working and I'm not sure why it isn't doing what I want it to.

When I press Q it should quit but it doesn't work. I looked at Java Sun and I couldn't find out why it wouldn't work.

Also how would I program a sprite to move around and go through an animation when he's walking? I know how to make it move around, just not how to have an animation. I was thinking of creating a new action like QuitAction that would move the character and change the animation but I'm not sure how I'd program that.
Jean-Sebastien Abella
Ranch Hand

Joined: Jul 29, 2005
Posts: 60
I'm not sure if the mnemomic will work every where or just when the user clicks in the menu.

But what you really need is a KeyListener Class, just add this at the end of your MainGUI constructor
addKeyListener(new KeyAdapter()
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub

have fun!
Jean-Sebastien Abella
Ranch Hand

Joined: Jul 29, 2005
Posts: 60
For the animation you could use an animated GIF
I agree. Here's the link:
subject: Some help with basic design
It's not a secret anymore!