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JoGL slow spots

Nick George
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Joined: Apr 04, 2004
Posts: 815
So about a year ago I worked on this project, and gave up on it because of slow spots I couldn't account for. It's a first person environment I hoped to make into a game, but at certain pockets in the environment, motion slows way down. I want to get back to working on it, and I'd love some help from the 'ranch with these slow spots. I have no idea what would be useful information, so I have a jar on BiologicalSpeculation (it's called zombie) which demonstrates the problem. From where you start go left and right with A and D, and you will observe the slow pocket (unless it's just my machine). You can also find slow pockets in the room itself.

Notes:
It ain't the lighting,
It ain't the colors,
It ain't the hint.

Thanks a lot,
Nick George
[ November 17, 2005: Message edited by: Nick George ]

I've heard it takes forever to grow a woman from the ground
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
It seems to be very flaky where the slow spots are; on a good day there are hardly any, and on a bad day they're all over. You can always find a good spot by moving back enough.

It seems that something I'm doing is really taxing, and I don't know what. I was hoping to make a whole first person game, so something's gotta be seriously wrong if the performance is goddawful with just one room. If someone could point out what's wrong, it'd be godsent.

Nick
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
Just to throw some more things out there:

if I run it in a 800x600 window, it works great. Can I run it at that resolution, but fullscreen?
 
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subject: JoGL slow spots