This week's book giveaway is in the OCAJP 8 forum. We're giving away four copies of OCA Java SE 8 Programmer I Study Guide and have Edward Finegan & Robert Liguori on-line! See this thread for details.
Move the camera with WASD (COMMA-A-O-E for us Dvorakers), change angle with arrows, go up/down with mousewheel)
It's no Lord of the Rings, but I'm proud.
Some fun angles:
Charge of the Light Brigade:
Let fly a volley of arrows!
Only pawns in our games...
[ December 30, 2005: Message edited by: Nick George ]
I've heard it takes forever to grow a woman from the ground
Joined: Apr 04, 2004
Now, I need to decide where to take this. There's always the Starcraft route. I was thinking a game in the starcraft tradition, only in full 3d, and in which you can at any point go into first-person control over a unit- that is to say, take over one of the cannons, aim, and fire yourself.
Very cool. A good thing to show people who talk about Java and performance. The sheer number of simultaneously active 3D animations is impressive.
I actually don't have any experience playing the kinds of games you're talking about so I won't comment on future direction except to wonder what it would look like with some texture-mapped skins and terrain?