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using graphics object

venkatesh pendharkar
Ranch Hand

Joined: Apr 29, 2006
Posts: 106
Hi i am trying to create a game in which i need to use drawImage of graphics method outside the paint method.I am trying it in the following way.The code is complilling fine & also not giving any exception but it doesn draw any image.Can anyone help me out??? I am sending some part of this code.

import java.awt.*;
import java.applet.*;
public class MyImage extends Applet
Dimension d;
Graphics g1;// this is a variable of graphics object
int x=10;
int y=10;
Image ir,ib,ig,iy,i1;

public void init()
d = getSize();

public void paint(Graphics g)
if (g1==null && d.width>0 && d.height>0)
i1 = createImage(d.width, d.height); // creating the graphics objetct
g1 = i1.getGraphics();
if (g1==null || i1==null)

public void met()
g1.drawImage(ir,50,50,this); //drawing an image with g1(graphics object)

public void getImages()

Ryan Giomi

Joined: Jan 24, 2007
Posts: 9
Is it absolutely required that your code be exactly similar to the way you have it written?
Also, is this for an applet or not?
I agree. Here's the link:
subject: using graphics object
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