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using graphics object
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venkatesh pendharkar
Ranch Hand
Joined: Apr 29, 2006
Posts: 104
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Hi i am trying to create a game in which i need to use drawImage of graphics method outside the paint method.I am trying it in the following way.The code is complilling fine & also not giving any exception but it doesn draw any image.Can anyone help me out??? I am sending some part of this code. import java.awt.*; import java.applet.*; public class MyImage extends Applet { Dimension d; Graphics g1;// this is a variable of graphics object int x=10; int y=10; Image ir,ib,ig,iy,i1; public void init() { getImages(); d = getSize(); setBackground(Color.BLACK); addKeyListener(this); } public void paint(Graphics g) { if (g1==null && d.width>0 && d.height>0) { i1 = createImage(d.width, d.height); // creating the graphics objetct g1 = i1.getGraphics(); } if (g1==null || i1==null) return; g.drawImage(ib,100,100,this); } public void met() { g1.drawImage(ir,50,50,this); //drawing an image with g1(graphics object) } public void getImages() { ib=getImage(getDocumentBase(),"blue.gif"); ig=getImage(getDocumentBase(),"green.gif"); ir=getImage(getDocumentBase(),"red.gif"); iy=getImage(getDocumentBase(),"yellow.gif"); } }
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Ryan Giomi
Greenhorn
Joined: Jan 24, 2007
Posts: 9
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Is it absolutely required that your code be exactly similar to the way you have it written? Also, is this for an applet or not?
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subject: using graphics object
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