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RPG layout...(role playing game)
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Justin Fox
Ranch Hand
Joined: Jan 24, 2006
Posts: 799
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ok, I realize that you usually would have to have a game programming language/script that would allow you to do the advanced graphics thing. But I was wondering if I were to approach the design of a "world" in which a character could move around on, how would I go about doing this in java? I just dont understand I guess the concept of your character being in a small window, but there's a bigger world around you. I don't understand it programming wise that is. I mean, would you have to make your own coordinate system, and pre-plan every step of the character to know what he/she will see around her? For example: say my character is at point 0,0 and at point 30,100 you can see a vague silohuette of a certain mountain. is this how it would work not only logically but in programming? I've tried to achieve this in a JFrame, but I dont see how to do it. If anyone could give me a link or maybe a book that goes over this concept in general, not just java specific, would be awesome. Thanks a bunch, Justin Fox
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Gregg Bolinger
Sheriff
Joined: Jul 11, 2001
Posts: 15040
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I don't have a ton of time right now but just to get you pointed in the right direction trying to achieve a 3D world in a JFrame is going to be a major pain. You'd be better off using a 3D API where all abilities to move around in 3D space is already done for you. Here are a few options. Google them as I am not putting them as links. They are easy to find. LWJGL JOGL Java3D JMonkeyEngine Xith3D And if it is just 2D you are looking for try something like Slick. [ January 10, 2008: Message edited by: Gregg Bolinger ] [ January 10, 2008: Message edited by: Gregg Bolinger ]
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Justin Fox
Ranch Hand
Joined: Jan 24, 2006
Posts: 799
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Thanks Greg, I'll definately look into those. Justin Fox
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subject: RPG layout...(role playing game)
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