You have complete control of what is written to the the Graphics object in the paintComponent() method. Map out where you want the images to be painted and use the drawImage() method to put the images where you want them.
For observing the mouse, you would use a MouseListener. There are probably many code examples if you search for MouseListener.
Not sure what you mean by mouse keys and cursors? There are classes and methods for changing the cursor display. Again use search to find examples. [ June 26, 2008: Message edited by: Norm Radder ]
Joined: Jun 25, 2008
hey thanks again Norm, somehow you answer quite precisely without knowing the entire code structure Everything works fine now