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j2me games

Ruchika Dhingra
Greenhorn

Joined: Oct 30, 2001
Posts: 7
Hi,
I am new to j2me and am researching into the scope and ease of use of j2me for developing games. Does j2me provide enough solution? Are there any limitations that game developers come across while developing j2me games? Is there a need for a toolkit that addresses the limitations of j2me makes life easy for j2me game developers? What should be the features of such a toolkit?
Looking forward to an active discussion on this subject...
Thanx
Mark Herschberg
Sheriff

Joined: Dec 04, 2000
Posts: 6037
At JavaOne this year, I saw some pretty good games (relatively speaking) on a Java phone. Too bad it'll be a couple of years before the US market supports phone powerful enough for such hi-res games.
I can't remember if the PersonalProfile is going to support Swing. Currently PersonalJava only supports AWT, which may be a limitation.

--Mark
Ruchika Dhingra
Greenhorn

Joined: Oct 30, 2001
Posts: 7
Thanx for the reply Mark.
I am a little confused at this point. Can anyone tell me what PersonalJava and PersonalProfile is? How is it different from J2ME? Which of these should be used when developing toolkits for wireless game developers?
Jeru Liu
Greenhorn

Joined: Aug 14, 2001
Posts: 23
J2ME is much simple than J2SE, 7 packages,about 100 classes in total,sth like applet,but even simple,
I am wondering that wethere J2ME support TCP protocal,I had checked the api and just find some function support UDP,
and I can not change the color on the screen,
who can give some tips? thanks
Mark Herschberg
Sheriff

Joined: Dec 04, 2000
Posts: 6037
Originally posted by Ruchika Dhingra:
Thanx for the reply Mark.
I am a little confused at this point. Can anyone tell me what PersonalJava and PersonalProfile is? How is it different from J2ME? Which of these should be used when developing toolkits for wireless game developers?

Look at Sun's product pages: http://java.sun.com/j2me/ http://java.sun.com/products/personaljava/
You're right that I jumpped to conclusions. You can use any protocol you want for wireless application, including games. If you want to write applications/games for a mobile device, wireless or not, you probably want J2ME.
--Mark
Mark Herschberg
Sheriff

Joined: Dec 04, 2000
Posts: 6037
Originally posted by Jeru Liu:
J2ME is much simple than J2SE, 7 packages,about 100 classes in total,sth like applet,but even simple,
I am wondering that wethere J2ME support TCP protocal,I had checked the api and just find some function support UDP,
and I can not change the color on the screen,
who can give some tips? thanks

J2ME is not that much different than J2SE. Certainly MIDP, PDAP, and many other profiles are much simpler than J2SE. However, PersonalJava is very close to the 1.1.8 JRE.
CLDC only requires HTTP support. Other protocols are optional. Some CDC based profiles do support TCP and other networking protocols.
--Mark
 
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