posted 21 years ago
I pretty much figured that. I made my own Graphics class that stores a 100x96 (or widthxheight) array of ints (rgb pixels). Then to paint the buffer I call g.drawLine(x,y,x,y) (a line of size 1 pixel, only way I know of drawing a single pixel).
Anyways this works, but it is killer slow (10 sec refresh of a full screen repaint).
I've thought of another way of doing it, generating a png image from the pixel array and then just calling drawImage, but I suspect it will be too slow as well.
Too bad there isn't a fast way of drawing many pixels to the screen with midp 1.0..
lance