consider i have an image on the canvas. i want the user when he clicks 2 on the keypad for example, i want the canvas to wait for about one second and then change the the image. I tried using Thread.sleep(1000) and then changing the picture reference and then calling repaint() method. But here i get a problem, the canvas always changes the picture and gets repainted and then gets idle for one second. In java stand edition, i use to use timers and calling it everytime "start and stop", but in J2ME i read that the timer won't work properly when called sequentially.
can somebody help me?
Teach me to die that so I may<br />Rise glorious at the awful day