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j2me repaint() quetion
Joined: May 17, 2004
Aug 18, 2006 01:16:00
i have a j2me repaint() quetion. I apprecaite if you can help me with that.
In my code, I call
repaint(x1, y1, w1, h1);
repaint(x2, y2, w2, h2);
repaint(x3, y3, w3, h3);
repaint(x4, y4, w4, h4); // note: x1 , x2, x3, x4 are all different values.
even though repaint() is call a-sync, I should still see paint() get called 4 times, right?
From my debugging, I see the no of paint() is less than the no of called i made to repaint().
Do you have any idea why is that?
Joined: Feb 19, 2005
Aug 25, 2006 16:48:00
Yes, paint() is not necessarily called the number of times you call repaint(). Multiple repaint() requests may be merged into just one call to paint().
To ensure synchronized painting you can either use:
2) use GameCanvas which does everything Canvas does and provides the flushGraphics() call
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