Just grab a cell phone emulator. Google it. You'll find one.
From personal experience, I find the emulators are much more forgiving than the real thing, though. Stuff that has worked perfectly on an emulator has failed to even render an error message on a mobile device. Usually minor stuff, but no matter how minor, it's always time consuming and frustrating.
Joined: Sep 01, 2005
Thanks you very much..... So what will be the overall process?I mean before installing emulator.what i will have to install beforehand?What else/requirement/step? Also any good FREE online resource for J2ME?
I would start by going over to Sun's Java site and downloading the Wireless toolkit. That should give you at least a basic emulator to learn with, and then move on to handset-specific emulators as you get ready for real-world testing.
As for free resources, all depends on what you want to learn, honestly. Try googling what you're interested in, or browsing in this forum for links to topics that catch your eye.
Theodore Jonathan Casser
SCJP/SCSNI/SCBCD/SCWCD/SCDJWS/SCMAD/SCEA/MCTS/MCPD... and so many more letters than you can shake a stick at!
Its true that the real thing is a bit frustrating to work with. You need to take a look at the specs of your phone twice or thrice at least before you buy it. If you include APIs that your phone does not support into the final jar the app will crash after starting. Even if it does support the API make sure it covers the entire spec - Example JSR 82 NO-OBEX. Also determine if your phone runs a Symbian OS or a Nokia OS. If you have a Nokia OS you wont be able to run Symbian Carbide c++ apps with it.