I am porting a J2ME 3D game for N70, I am facing a problem while handling inttrupt. The Problem is; When I try to give an chager intterupt while animation is going on then game gets hanged. At this time I am not even able to see the device default charging screen which is displyed on other screens except this animation screen. Intterupt gets handled properly on other screens like menu screens and all. It is giving problem only when I am trying to attach chager when object animation is going on/in progress.
Please if anybody have any solution or suggession let me know.
Joined: Oct 30, 2007
Does anybody have solution for the above issue...?
Joined: Sep 17, 2006
Try placing a null-stubb implementation of interrupt in the source code for the game application.
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