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problem with blender and m3g
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Malith Yapa
Ranch Hand
Joined: Jan 17, 2007
Posts: 45
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i'm new to j2me programming. to start with the 3d api i created a simple scene from blender and exported to m3g. it works fine. but when i added an ipo curve(starts from frame 1 ends on frame 100,2 key frames) animation to the cube i created the following error appears in the blender console(with a beep) when i export DeprecationWarning :: integer argument expected, got float but an m3g file is created. with that file when i try to animate the cube like this int time = 0; while(flag) { //set Graphics3d scene.animate(time) // or cube.animate(time) // release graphics time++; } nothing happens.. only the first frame is rendered. Can someone please tell me how to do it the right way. and whats wrong with the export.
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I agree. Here's the link: jrebel
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subject: problem with blender and m3g
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