I have made an applet which has 3 panels say p1, p2 & p3. in p1 i have a textarea and another panel called p2. in p3 i have a sliderbar and 4 buttons(start, stop, continue, pause). p2 has an animated picture of a person(tutor). Now as soon as my applet is loaded the first thing i want is to load that animated picture. Now the lecture should start. The tutor should start showing the text(or lecture notes) and simultaneously an audio should be played. I mean, whatever tutor is teaching should be in a audio form along with the text form. how should i do this? shall i use threads? how to do all these simultaneously? i also want the facility of volume control, rewind & forward. thanx.
I haven't used it myself, but it sounds like you need to look into the Java Media Framework... ( http://java.sun.com/products/java-media/jmf/index.html ) It provides support for streaming audio and video, which it sounds like you need, since actual stored audio files and animations would take forever to load... HTH, -Nate
Write once, run anywhere, because there's nowhere to hide! - /. A.C.
The applet API has methods to get Image and audio. Also use the MediaTracker object to ensure that images are painted, and audio is played only after the files are downloaded. Animation has to be done in an separate animator thread. Define your own stop(), continue(), pause() methods within the animator thread object, to control the animator thread- so that you don't need to use deprecated methods. The standard recommended idiom of stopping, pausing and resuming threads is available in any standard book, and in many discussion threads of the Java ranch.