This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
In a search for a good OpenGL/JAVA implementation, the best one I have found is GL4Java. Does anyone know of any other ones that are possibly still maintained and kept somewhat current? GL4Java only supports openGL 1.3 Specs and their last update was in 1998 or something like that. I have been using it and have not had any problems, but having something that is maintained is always nice. Thanks.
LWJGL (Light Weight Java Gaming Library) is a pretty recent and up-to-date Java interface to OpenGL and OpenAL. Most of the guys that work on it hang out at JavaGaming.org, and you can find some pretty good tutorials on there, too.
Write once, run anywhere, because there's nowhere to hide! - /. A.C.
Thanks Nate. From the looks of things, I think I will be sticking to C and C++ when it comes to OpenGL. It's funny. Instead of spending some good time trying to write a decent wrapper for OpenGL in JAVA, everyone seems to think that an OpenGL GAME Wrapper is the way to go. Anyway, the other bad thing is that Java GUI API's don't get a long real well with OpenGL it seems. They tend to fight over repainting and it makes things really sluggish. Thanks again.
Originally posted by Stephen Bloch: Any further developments in this area since the last post, over 2 years ago? Are there any good Java interfaces to OpenGL? Or do I have to teach my graphics course in C++?
JOGL and LWJGL are the two prominant forces in this area these days. Xith and jmonkeyengine (jME) are the 2 scenegraph API's that are most popular and they both use JOGL and/or LWJGL.