I'm looking for advice on graphically rendering audio samples using JMF. I know that JMF's archtecture is based around rendering time-based media, but I need to render audio samples for a specific time period. i.e. I want to graphically display a minutes worth of audio samples while playing the audio. Obviously the graphical rendering should be done as quickly as possible.
I have written this functionality using the Java Sound API, but I would like to use JMF to take at advantage of the number of sound formats it supports.
Can anyone point me in the right direction with regard to hooking up this functionality using the JMF architecture?