An example of what I'd like to do is play a scale (8 notes) fast (1-2 second), probably using noteOn()/noteOff(). Some instruments that require notes to be played long to sound properly (violin) sound very akward when they are played in short bursts. I'd like to know if there is a way to continue the sound of the instrument while switching notes as is done in a glissando.
Thanks, Scott [ October 23, 2007: Message edited by: Scott Selikoff ]
Just sounds generated through the API (such as using noteOn and noteOff) and played through the sound card.
Joined: Jan 30, 2000
One possibility is to make the notes overlap - call noteOff() on the first note only after calling noteOn() on the previous note. For some instruments this may help blend the notes together more smoothly.
Another possibility is to use MidiChannel's setPitchBend() to gradually increase or decrease the pitch. Unfortunately there are limitations:
It affects the whole channel at once, so if you want any polyphony (as in my above suggestion) you'll need to play different notes on different channels
It's not clear how far up or down the different settings modulate the tone; you may need to experiment.
There's a maximum range you can bend up or down - typically two semitones. For a glissando across a larger range, you'd need to mix with other notes and channels.
Still, it might be worth trying this as one way to help smooth out the glissando.
I'll be interested to hear what works for you, if anything. [ October 23, 2007: Message edited by: Jim Yingst ]