In my application user can draw n no. of image on the panel. Graphics2D is used to draw the images. I am getting OutOfMemoryError if user draw images more than 4 or 5. My application is very heavy. Can any one suggest how to optimise the memory consumtion in image renderering?
Umashakar Arora<br />Software Programmer<br />Indicus Software P. Ltd.<br />Pune<br />India
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com