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placing an image into a panel
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Bob Chandler
Ranch Hand
Joined: Jan 13, 2004
Posts: 33
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perhaps someone can help me out here... I made an applet that displays a jpeg image as a background. I placed another image in a specified position using the following code: private Image buffer; private Graphics gBuffer; Image background, obj; public void init() { //create graphics buffer the size of the applet buffer= createImage(size().width, size().height); gBuffer= buffer.getGraphics(); background= getImage(getCodeBase(), "bubble.jpg"); obj= getImage(getCodeBase(), "ball.gif"); } ........//from run method gBuffer.drawImage(background,0,0,this); gBuffer.drawImage(obj,x,150,this); Problem is, for my new applet, I want to place an image into a panel....I can't use the add method....how do you mix components with Graphics class? any ideas? confused Bob [ February 12, 2004: Message edited by: Bob Chandler ] [ February 12, 2004: Message edited by: Bob Chandler ]
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Nathan Pruett
Bartender
Joined: Oct 18, 2000
Posts: 4121
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An image isn't a component, so you can't use add() to put an image on a panel. You have to override paint() and paint the image like you have above. Of course, you can make methods that will take an image and draw them on a Panel... something like this-
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-Nate
Write once, run anywhere, because there's nowhere to hide! - /. A.C.
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Bob Chandler
Ranch Hand
Joined: Jan 13, 2004
Posts: 33
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Hey Nate, didn't get what you meant at first.... was washing the dishes and mulling it all over when light dawned... ...create an instance of ImagePanel class in place of the plain old Panel instance... ...when it's overridden version of paint is called, the image is drawn in the ImagePanel! I tried it,it worked and I thank you
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subject: placing an image into a panel
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