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RepaintManager V. UI Delegate
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Landon Blake
Ranch Hand
Joined: Dec 04, 2003
Posts: 121
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I'm a little confused about the role of the repaint manager and UI delegate in painting Swing Components. It seems like they might do some of the same tasks. Which one handles a call that results in the painting or repainting of a Swing component? Does the UI dlegate recieve the call initially and pass the look and feel information to the repaint manager, or is it the other way around. I looked at the API's and read the article "Painting in AWT and Swing" but I'm still a little confused. Thanks for any help, Landon [ March 05, 2004: Message edited by: Landon Blake ]
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Nathan Pruett
Bartender
Joined: Oct 18, 2000
Posts: 4121
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RepaintManager handles the overall mechanics of repainting... how often it should be done, keeping track of "dirty" areas, etc. UI Delegates specify the look and feel of the specific component.
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-Nate
Write once, run anywhere, because there's nowhere to hide! - /. A.C.
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Jose Botella
Ranch Hand
Joined: Jul 03, 2001
Posts: 2120
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RepaintManager exists for two purposes: to provide efficient revalidation and repainting. It intercepts all repaint() and revalidate() requests. This class also handles all double-buffering in Swing and maintains a single Image used for this purpose. This Image�s maximum size is, by default, the size of the screen. However, we can set its size manually using RepaintManager�s setDoubleBufferMaximumSize() method.
This is from the excellent book Swing by Robinson and Vorobiev. Read more here
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SCJP2. Please Indent your code using UBB Code
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subject: RepaintManager V. UI Delegate
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