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Choosing a layout manager for card simulation

ric hill
Greenhorn

Joined: May 10, 2005
Posts: 3
I want to create a program that will help me remember new vocabulary by showing a word in English and letting me guess the foriegn language equivalent.
At the moment I use paper cards for this. The English word is one one side of a card, the foreign word is on the other.


I have a WordCard object

WordCard
String EnglishWord
String ForeignWord
Integer ID
Integer Array GuessHistory []



I imagine the WordsCardGUI will display as follows

WordCardGUI
JLabel = EnglishWord
JTextField = ForeignWord
JButton = "Try" this.compare()
JButton = "ShowAnswer" this.reveal ()



MainInterface GUI
(not sure what this needs to do yet, any ideas would be great)
GetNewCards()
GetIncorrectGuessedCards()



My question is.


Which display layout is best for this task?
I would like to be able to view up to 7 cards on screen at once.
I know there is a cardlayout manager but is this the best suited one to use? My intution tends towards each card in a seperate panel.
Joel McNary
Bartender

Joined: Aug 20, 2001
Posts: 1824

From the sound of it, I think you want a Flow Layout containing 7 different JPanels, each of which has a Card layout. Each card layout contains 2 cards: The Foreign card and the English card. (Probably this is 7 instances of a specific class that extends JPanel, since all that's different is the data...)

Anyway, I think this is best suited to our Swing forum, so I'm moving it there.


Piscis Babelis est parvus, flavus, et hiridicus, et est probabiliter insolitissima raritas in toto mundo.
ric hill
Greenhorn

Joined: May 10, 2005
Posts: 3
this program will dislay two cards, I understand most of it apart from the line




Does the container pane begin exist only here? Shouldnt it be declared and initialised first?


 
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