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Choosing a layout manager for card simulation
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ric hill
Greenhorn
Joined: May 10, 2005
Posts: 3
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I want to create a program that will help me remember new vocabulary by showing a word in English and letting me guess the foriegn language equivalent. At the moment I use paper cards for this. The English word is one one side of a card, the foreign word is on the other. I have a WordCard object WordCard String EnglishWord String ForeignWord Integer ID Integer Array GuessHistory [] I imagine the WordsCardGUI will display as follows WordCardGUI JLabel = EnglishWord JTextField = ForeignWord JButton = "Try" this.compare() JButton = "ShowAnswer" this.reveal () MainInterface GUI (not sure what this needs to do yet, any ideas would be great) GetNewCards() GetIncorrectGuessedCards() My question is. Which display layout is best for this task? I would like to be able to view up to 7 cards on screen at once. I know there is a cardlayout manager but is this the best suited one to use? My intution tends towards each card in a seperate panel.
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Joel McNary
Bartender
Joined: Aug 20, 2001
Posts: 1815
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From the sound of it, I think you want a Flow Layout containing 7 different JPanels, each of which has a Card layout. Each card layout contains 2 cards: The Foreign card and the English card. (Probably this is 7 instances of a specific class that extends JPanel, since all that's different is the data...) Anyway, I think this is best suited to our Swing forum, so I'm moving it there.
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Piscis Babelis est parvus, flavus, et hiridicus, et est probabiliter insolitissima raritas in toto mundo.
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ric hill
Greenhorn
Joined: May 10, 2005
Posts: 3
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this program will dislay two cards, I understand most of it apart from the line Does the container pane begin exist only here? Shouldnt it be declared and initialised first?
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subject: Choosing a layout manager for card simulation
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