I decided to get rid of the flashing in my game by double buffering it. Now there isn't any flshing but... the objects are being repainted and then not being taken away from the applet when they move creating a line where there is suppose to be a ball bouncing up and down. If somebody can help me with this it would be most appreciated! Or, I had an idea to refresh the applet every say... 100 milliseconds. But I don't know who to use ImageInputStream class. If there is another way to do the double buffering without my problem, can somebody give me an example on how to refresh the applet so that previous drawn objects dissapear and the ball bounces normal?
4) The resulting applet is going to require the Sun Java Plugin to run -- i.e., it won't run in the crufty old JVM that comes with some old versions of Windows.
That's it -- you're done!
Now: why was this posted in the "Performance" forum? All of your threads really belong in Swing/AWT, where I'm moving this one. Note, also, by constantly starting new threads, you lose the context of previous discussion, and people who read your questions don't know how to help.