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How specify to graphics2d which colors should be of what alpha level?
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Dan Bizman
Ranch Hand
Joined: Feb 25, 2003
Posts: 387
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I have an image where i want to allow someone to pick which colors are of custom alpha level. So for example, they could click on pixel (x=5, y=23) which, let's say is Color(245,123,119). Then they say, that color is alpha 0.4. So everywhere in the image where that pixel appears, the graphics object will paint it with an alpha level of .4. How would i do this?
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Dan Bizman
Ranch Hand
Joined: Feb 25, 2003
Posts: 387
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anyone know?
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Nathan Pruett
Bartender
Joined: Oct 18, 2000
Posts: 4121
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You might be able to use RGBImageFilter ( here's an example of using RGBImageFilter to replace one color in an image with another color) not sure if this would work with alpha values, but it might if you specifiy alpha values on the original color. If not, you should be able to use ColorConvertOp (converting color image to grayscale example http://www.particle.kth.se/~lindsey/JavaCourse/Book/Part1/Supplements/Chapter11/rescaleConvert.html ) this is slightly more involved, but should definitely support alpha values.
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-Nate
Write once, run anywhere, because there's nowhere to hide! - /. A.C.
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subject: How specify to graphics2d which colors should be of what alpha level?
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