Hi, What I want to do is to draw to BufferedImage via Graphics2D, and then copy all image by pixel. What I need is an ability to get pixel's color and it seems to work, but at least not in the way I suppose... There is the piece of code:
I draw something, but what I got is black! ( "0 / 0 / 0" )
What I am doing wrong here?
Mindaugas [ July 04, 2007: Message edited by: Mindaugas Brazenas ]