Hey, we had a good time solving mazes. I learned a couple new algorithms instead of hammering things to death with recursion. Has anybody worked on creating them? I did something in BASIC maybe 20 years ago that first worked out a successful path and then added other paths. It worked for a text adventure game, but they were very easy to solve visually because the alternative paths were obviously bad. We might want a generator to be configurable: Multiple solutions allowed? Loops allowed in bad paths? Can be solved by keeping one hand on the wall? Are there other attributes of mazes?
A good question is never answered. It is not a bolt to be tightened into place but a seed to be planted and to bear more seed toward the hope of greening the landscape of the idea. John Ciardi