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Creating Mazes
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Stan James
(instanceof Sidekick)
Ranch Hand
Joined: Jan 29, 2003
Posts: 8791
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Hey, we had a good time solving mazes. I learned a couple new algorithms instead of hammering things to death with recursion. Has anybody worked on creating them? I did something in BASIC maybe 20 years ago that first worked out a successful path and then added other paths. It worked for a text adventure game, but they were very easy to solve visually because the alternative paths were obviously bad. We might want a generator to be configurable: Multiple solutions allowed? Loops allowed in bad paths? Can be solved by keeping one hand on the wall? Are there other attributes of mazes?
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A good question is never answered. It is not a bolt to be tightened into place but a seed to be planted and to bear more seed toward the hope of greening the landscape of the idea. John Ciardi
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Ellen Zhao
Ranch Hand
Joined: Sep 17, 2002
Posts: 581
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you might like the stuff here
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Stan James
(instanceof Sidekick)
Ranch Hand
Joined: Jan 29, 2003
Posts: 8791
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Thanks! The mazes are very cool - and very difficult! The algorithm sounds doable.
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subject: Creating Mazes
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