First off, i'd like to appologize to the forum... I've had a great many posts of late, most of them silly things... Thanks for all patience. This forum has been an incredible resource for me what i have included here is far from brilliant, it merely creates a 9x9x9 array of ColorCubes, and rotates the whole bloody thing. Makes for a nicence screen saver, but my question is why it does that. my Scene graph is simple, BG root | TG set - tilts | TG spiner - rotates | TG mover - moves on a vector of | ColorCubes my question is what exactly TG mover is doing, and why the ColorCubes don't rotate in place. I planned this question in my head to be alot more elegant, and propose my observation that the vector movement is being repeated, but clearly this is false, as the ColorCubes beneath the origin do not continue to sink further. Thus i will display my ignorance and ask an open question as follows: It is apparent that every cycle, mover issues commands to its children. What are these commands?
Joined: Nov 17, 2003
here is the entire code for a working application which uses the above method. Thus, the the impeccable forum responders need naught but cut and paste to test my code, if they deem it so worthy.