JOGL involved... move thread if need be... but please to keep reading... Aight: Panel GamePanel's got a GLCanvas. Frame TheGame adds a GamePanel. Frame TheGame is NOT displaying GLCanvas of GamePanel, as the author of the code wants it to. ?! also to note: When GamePanel was a Frame (I called it GameFrame!) it worked like a charm. It hasn't retained it's charm�d state through the transition to a Panel. Code can be provided, but I'm figuring the problem itself is fairly generic. Thank ye Kindly
I've heard it takes forever to grow a woman from the ground
Joined: Apr 04, 2004
I looked in the AWT section of the forum, and saw this question answered ad infinitum with the solution "set the prefered(that's not spelled right...) size of the canvas, but no one ever said how to do that... i see no setPreferredSize (still doesn't look right). I don't mean to play the dunce, but...
by setting the height and width? the getPreferredSize returns a Dimension object, which is basically a combination of height and width anyway. Try using an absolute layoutmanager and manually set the size of the canvas and see what happens.
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com
subject: Oughtn't Panels add to Frames the way they should?