hi, the answer to my question is probably simple but i cant for the life of me work it out. I'm making a simple asteroid game and to keep track of the score i want to use a method in the main file (asteroid.java) that keeps track of the score by modifying a textfield.
I want to call this method from my canvas file (gameArea.java) when a meteor is destroyed. but when i compile the whole applet i get the message .\GameArea.java:187: cannot resolve symbol symbol : method scoreIncrease (int) location: class GameArea scoreIncrease(10); ^ 1 error the class files are public and the method is public.
You must find a way to make a relation between GameArea and Asteroid 1. Who instantiates GameArea? If it's Asteroid, then you may have in Asteroid.java something like:
In GameArea.java, then:
A second solution would be to use the Observer pattern. GameArea would be Observable, Asteroid would be the observer. Asteroid registers as an Observer of GameArea. When a meteor is destroyed, then GameArea sends a update message to its Observer. Then the scoreIncrease method is called in the body of the update method in the Asteriod class. Hence no problem. A third solution would be to give a reference on the textArea to GameArea. A fourth solution .... W.
Joined: Oct 29, 2002
Thanks heaps, it worked perfectly. It was driving me crazy.