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3d sudoku

peter huff

Joined: Nov 14, 2005
Posts: 14
I'm trying to produce a 3d sudoku application that will generate puzzles, allow players to solve and then check. I am completely new to java, although have some understanding of object orientated design. Where would be the best place to start? Any pointers greatfully received as i do not have the time to learn java completely!!
[ November 14, 2005: Message edited by: peter huff ]
Jeff Albertson
Ranch Hand

Joined: Sep 16, 2005
Posts: 1780
Here are a couple tutorials:
2D graphics:
I don't know anything about Java's 3D capabilities -- that's a whole other framework.

Just for fun, I've been coding up an app that solves su doku (just 2D, I'm
3D challenged.) And found enum classes, together with EnumSet and EnumMap,
and generic classes in general, a pleasure to work with. They were introduced
in the current version of Java (1.5, called 5).

There is no emoticon for what I am feeling!
Ulf Dittmer

Joined: Mar 22, 2005
Posts: 42956
There is of course Java3D, but my impression is that it is a dead end. All the support seems to go into JOGL these days, which is an OpenGL binding.

I would not recommend a 3D project as a starting point to Java, though. Why not start with a 2D version that uses AWT or Swing to do the graphics?
[ November 14, 2005: Message edited by: Ulf Dittmer ]
Don't get me started about those stupid light bulbs.
subject: 3d sudoku
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