This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
To write text into the image, you need to get it as a BufferedImage. Then get a Graphics2D from your BufferedImage. Then you can use Graphics2D.drawString() to write text. You may wish to set the Font and Color of the Graphics2D before writing the text. A FontMetrics object can be used to find out how big the text will be.
Betty Rubble? Well, I would go with Betty... but I'd be thinking of Wilma.