This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
Hi all, I am having some trouble with the .equals method. I have a solid interface with 3 shape classes (Sphere, Cube, and a Cylinder). I have been asked to use the .equals method to determine if they are equal or not equal by creating new objects and then testing them. The problem that I am having is the actual implmentation of the .equals method of the Object class. Here is my main:
I am supposed to print out the statement if they are equal when they are true, but it only works if they are false. I know for a fact that the Cube object has a lenght of 30 and the new object has a lenght of 30. I am supposed to compare it to a BIG O object so that is why I declared the objects like that.
Originally posted by Keith Lynn: One point of confusion I think you have is with where the equals method is implemented. It should be placed inside your class definitions.
Originally posted by Gabriel White: Thanks Keith, but why? It will work if I call the correct object won't it?
Short answer: because this is the way it works in Java.
Slightly longer answer: Ever class inherits the equals() method from Object, as already mentioned. Often the default implementation is not what you need, so you have to override it.
In order to override the equals() method, you first need to clearly define what it means for two objects to be "equal". So what does it mean for two Sphere objects to be equal? You might want to see what data you are using to represent the sphere. This should help in figuring this part out.
Please post your ideas. For now a (mostly) English description is desirable. From there we will be glad to help you with the syntax to implement it.