I'm wondering how to make a midi file loop in a application. I managed to make a file play once like a month ago, i took some code from some example and got it to work somehow.
Here are some lines from that code:
I would like to get it so that i can from my game loop change the file being played. Any ideas? :roll:
Well actually AudioClip loopClip; and SoundList soundList; wasn't supposed to be there. I first tried using them at first but I didn't succeed. Like how do you load the audio file to that AudioClip? AudioClip is an interface so how am i supposed to use it? There are like 10 classes that start with Audio in the API but i don't really get how to use them.
Don't get me started about those stupid light bulbs.