Well Doom 3 gets its release in the US tomorrow. As for the rest of us, we're gonna have to wait (D3 gets its UK release 13th August, not sure about the rest of Europe) for a while yet.
Doom 3 is the latest iteration of a series that helped spawn a whole genre of video game, namely the first person shooter. Now I know a lot of folks here probably dont play video games ("No Time!", "Insult to my intelligence!", "I like to read dictionaries!", "Im still at work!!!") but there might have been a time back in the 90's when the original version was released that you might. Im interested in hearing what you think and whether you plan on picking up a copy?
From what I can see, graphically its gorgeous, but it pays the price for its advanced graphics in having less enemies on screen. Plus it only has four player deathmatch... I would have liked to have seen 8 player servers at least.
Compared to past and future titles such as Far Cry and Half Life 2, is Doom 3 more an evolutionary rather than revolutionary title? Anyway I plan on picking this up when it comes out in the UK, if just out of curiosity.
Mark [ August 02, 2004: Message edited by: Mark Fletcher ]
One of my buddies runs a board. He games a lot, and somebody posted this fun fact:
I was reading Duffy's .plan update the other day and he mentiond that Doom3 would require a video card with 512mb of memory to play at it's maximum image quality. Later it hit me that when i was playing the original doom, i only had a 450mb HARD DRIVE.
Never ascribe to malice that which can be adequately explained by stupidity.
Joined: Oct 12, 2000
and when playing Wolfenstein 3D (which spawned the entire genre), computers ran at only 12 Megahertz.
I'll admit I'd damn sure like to get me the new Doom. I'm a pacifist in real life, but I DO enjoy my first person shooters. I loved Return to Castle Wolfenstein, and I figure this will be in about the same vein (good old id...).
So now, the big question, who wants to spot me the $50?
I've heard it takes forever to grow a woman from the ground
There was a time when first person shooters progressed by including more complex textures and shapes, more polygons. Doom3 is supposedly attempting to stand out by using more advanced dynamic lighting instead of more polygons. They're focusing on the spooky environment.
In Half Life 2 the environment is supposed to be very interactive so that instead of a barrel being a stationary feature of the map, a barrel is an independent item that can be knocked around in a way consistent with the game's phsyics.
I wonder what problems they'll be working on in a decade. Maybe they'll be at the point where AI is the only unrealistic component left!
I'll certainly be getting a copy but I'm more looking forward to Halflife 2 since I prefer its quirkiness, that it has actual characters and it's set on Earth (where's Doom3 set?). The previous Dooms have all been great fun but sometimes they got too dark and oppressive, which I suppose was planned.
Having had loads of fun with the increased interactive environments in Max Payne 2, I think that's definitely the way forward, although my favourite "new" feature in shooters has been rag-doll models for all the bodies. These looked ace in Max Payne 2 (especially when you start lobbing grenades around in rooms filled with movable objects) and used to great effect in the last two Jedi Knight games with Force pushing, pulling, throat gripping etc.
Joined: Dec 08, 2001
Originally posted by Adrian Wallace:
surely you mean fewer enemies on screen?
Yes, but you understood my point? I think its great that human beings can recover information from a medium even if said medium has errors in it.