Hiya! buddies. How's everything in the Ranch? Have a nice happy and safe Halloween! Leaving the ghostly matters aside I have a question concerning sockets and threads. There's an exercise in the Head First book, it's about making a chat application, but in page 488 I don't understand the explanation given for not using Option number 2. It says:
Option Two: Read something in from the server each time the user sends a message.
--The book states that this option shouldn't be considered because it's an arbitrary time to check for messages.
Could someone explain me Why is it arbitrary? --because I would have done exactly as suggested in option 2.
And more Importantly, I don't understand
Option 3: Read messages as soon as they're sent from the server
How exactly is option 3 different from Option 2?
I don't quite get it. *Help Me
I anticipate my most sincere gratitude for all you time.
I think the wording is perhaps a bit misleading. "User" refers to the local client I assume, and in which case if you only read from the server when the local client sends a message then you would only ever know if the remote client in the chat has said anything once you say something.
Joined: May 28, 2007
Greetings... Sorry, umMmMmM,
I'm still not gettin' it. What's wrong with me?
If someone could contribute to help me understand this little part, please let me know what you think.
So option two says that I will retrieve everyone elses messages when I MYSELF send a message.
Option three says that I will retrieve everyone elses messages when THEY send a message.
Imagine if your IM client of choice didn't tell you what the person you're talking to said, until you sent them a message. It would be very difficult to have a conversation, and the reason it's arbitrary is because you may type a message every second, or every century.
Joined: May 28, 2007
Hey Adam.! Thank you very much... I've got it. That's the clarification I just needed..
Keep on your excellent work ! You don't know how much I appreciate it ! But it's really a lot.