This is a simple formula to move images on a screen left or right. - The mouse is clicked on screen. - Clicking on left half of screen gives negative value. - Clicking on right half of screen gives positive value.
-The value newOffset is called in the renderer to create the shift in display.
Problem - If the user is as far left as can go (determined by "offsetX = Math.round(Main.newOffsetX);", the newOffset value is still modified. Likewise, clicking when the screen is as far right as it can go still modifies the newOffset value. I would appreciate help to stop this happening.
This is just the start of what im trying to do, and am aware of future issues, like different screen sizes.