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JavaRanch » Java Forums » Java » Game Development
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Author

Graphics Software

Duran Harris
Ranch Hand

Joined: Nov 09, 2008
Posts: 571

Hi...

I've recently begun coding games in applets and I'm looking for a freeware 3d modelling/graphics application (3d studio max or the like) so that I can make the move to Java3D..
Can anyone recommend any good software and books??


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Martin Vician
Greenhorn

Joined: Jan 23, 2007
Posts: 9
http://www.blender.org/


Victory is the only truth that matters.
Ulf Dittmer
Marshal

Joined: Mar 22, 2005
Posts: 35220
    
    7
What should the software do? If you're using Java3D, then you wouldn't need any 3D modeling software, because all the 3D rendering is done in Java. Or am I misunderstanding what you're trying to do?

There's also PovRay, the preeminent open source ray tracer.


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Gregg Bolinger
Ranch Hand

Joined: Jul 11, 2001
Posts: 15229

Originally posted by Ulf Dittmer:
What should the software do? If you're using Java3D, then you wouldn't need any 3D modeling software, because all the 3D rendering is done in Java.


Egads! Modeling everything in code would be a horrible thing to do. ) What you want to do is create your models in something like 3D Studio Max, Blender, whatever and load those models into your 3D world. I imagine that is what Duran is wanting.
Duran Harris
Ranch Hand

Joined: Nov 09, 2008
Posts: 571

Yes yes...like creating the 3d models in a nice interface and then importing them into the code.

So blender is freeware...I'm sure I'm going to need a study guide for that.
 
 
subject: Graphics Software
 
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