This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
I hope this is not the wrong place to ask (my apologies even if so).
I'm finding a book which focus on creating 2D/3D games using JAVA and can also be done by self-learning. For the level, intro would be most appropriate for me and I prefer start out with 2D.
If in case you wonder what level I'm for you to recommend most suitable book for me, I've finished two C++ modules + Data structure module at my uni and done self-learning 3/4 books. About Java, I've done "A Java Programming 4th edition" by Joyce Farrell and so in short, I think I've passed the very beginning level. The only thing I've never done is combining codes with Graphics.
any suggestion would be appreciate thank in advance
Hey, have you tried these following books? Hope these will help you.
Computer Graphics Using Java 2D and 3D (Paperback) by Hong Zhang (Author), Y. Daniel Liang (Author)
Introduction to Computer Graphics: Using Java 2D and 3D By Klawonn, Frank (Author)
It's first 15th chapters are about 2D.
It's aim is 3D but you can still learn a lot.
Each of their nuggets of wisdom contracted to a sound bite: Joshua Bloch: Write Lots of Code; Chet Haase: Don't Put Your Entire Application in One Method; Masood Mortazavi: Start Simple and Keep Learning; Cay Horstmann: First, Don't Panic