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Intra Ranch Go Game!

Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
I'll go first- B q16


I've heard it takes forever to grow a woman from the ground
Roger Johnson
Ranch Hand

Joined: Feb 24, 2004
Posts: 311
i bet most people do not know how to play go(weiqi) yet.

The Interactive Way To Go

by the way, a Chinese player just won a professional GO world champion a few days ago. if i have kid in the future, i will defintly let him play GO at early age.
Ryan McGuire
Ranch Hand

Joined: Feb 18, 2005
Posts: 1007
    
    3
By Q16, I assume you mean the "4-4 point". Correct me if I'm wrong, but you've labelled the columns "ABCDEFGHJKLMNOPQRST" (no 'I'). If that's the case...



(If your rows are labelled A-S (with an 'I' row), thus putting Q16 at a "3-4 point", then I "obviously" want the 4-4 point in the corner opposite the star point from your stone.)

[ January 19, 2006: Message edited by: Ryan McGuire ]
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
I'll join white... waiting for black's next move


Spot false dilemmas now, ask me how!
(If you're not on the edge, you're taking up too much room.)
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
Alright- I did mean the 44 point. I'm glad I got a response, this thread was getting dangerously close to too far down the list to be resurrected. God that was an awful sentence.

Anyway, Nirensei!


Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
Black White
------ -----
1. Q16 2. R4
3. D16 4. d4
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
I guess if someone else wants to join black (Which they damn well should!), say so, so I don't hog up black.

For now, my only black opening, blindly forming San Ren Sei.

Black White
------ -----
1. Q16 2. R4
3. D16 4. d4
5. K16
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. k16
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
Originally posted by Bert Bates:
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. k16



*cough* *cough* (move 5) *cough*
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
oops! - i was doing this in my head 'til my trip ended - the whole o17 thing was in the wrong direction...oh never mind, no worries, sorry...how about

1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
I had wondered if that wasn't the case when you inside approached. Maybe I'll stand a chance now.

1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17
Layne Lund
Ranch Hand

Joined: Dec 06, 2001
Posts: 3061
Well, I'd like to join in, but I'm not good enough yet to do this all in my head. I'll have to get a board or draw this out. Sorry for interupting the game. Which team should I join?

Layne


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Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
I'm just using glGo.
You're welcome to fight the good fight with black!
Jim Yingst
Wanderer
Sheriff

Joined: Jan 30, 2000
Posts: 18671
Actually I was thinking that the best way to even up the fight might be for some of us to "help" white a bit.


"I'm not back." - Bill Harding, Twister
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17


Actually I was thinking that the best way to even up the fight might be for some of us to "help" white a bit.


Well that's most of the fun isn't it? Although "committee decisions" can be fun too

So, I think both sides can use as much "help" as possible
Donald R. Cossitt
buckaroo
Ranch Hand

Joined: Jan 31, 2003
Posts: 401
I'm ALL IN! ...

aaaa... ooops. Wrong game or right game - wrong place.


doco
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16

I guess that's kind of forced
Layne Lund
Ranch Hand

Joined: Dec 06, 2001
Posts: 3061
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
That's great Roger! I need you on my side now, if I'm to match the Bert-Layne team!

1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17

some interesting moves !
[ January 22, 2006: Message edited by: Bert Bates ]
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18
Layne Lund
Ranch Hand

Joined: Dec 06, 2001
Posts: 3061
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
21. M16
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
21. M16 21. o18
Nick George
Ranch Hand

Joined: Apr 04, 2004
Posts: 815
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
21. M16 21. o18
23. L18
Ryan McGuire
Ranch Hand

Joined: Feb 18, 2005
Posts: 1007
    
    3
I suppose White can come out of this little sequence with some semblance of sente.

1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
21. M16 22. o18
23. L18 24. N19 (taking 1)

Ok, white team, here are my thoughts:
If Black spends another move to capture our three stones, we should take the opportunity to play something like P4. Would that induce Black to play Q10 or R10? Maybe, but then our stone at N13 may be able to provide some support for a cut around the Q12/R12 area. If we get a chance, we'd love to play Q10 ourselves.

Maybe D10 or K4 or an attack on D16 (maybe C13?) would be bigger than P4.

Whatever, we have bigger issues than worrying about three or four stones at a time if they aren't putting any pressure on Black.

Any other thoughts?
[ January 24, 2006: Message edited by: Ryan McGuire ]
Axel Janssen
Ranch Hand

Joined: Jan 08, 2001
Posts: 2164
Maybe Q18 were a stronger move for white?
B might see a need to defend the corner with r17?
If black reacts this way, w has 2 eyes with taking n19.
Anyway. The stone is played.
Now let give a weaker player (me) give command over the black stones, as white isn't in a very good position.

1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
21. M16 22. o18
23. L18 24. N19 (taking 1)
25. J18

why:
This sets 3 white stones at the bottom in atari (?).
... and it gives black a strong position at the bottom right.

[ January 24, 2006: Message edited by: Axel Janssen ]
[ January 24, 2006: Message edited by: Axel Janssen ]
Ryan McGuire
Ranch Hand

Joined: Feb 18, 2005
Posts: 1007
    
    3
Well Q18 is still available if White get desparate for eyes. But I'm afraid that if White struggles to secure two eyes for that group, Black will build up strength in the R-T 9-16 area AND use the four-stone wall J-M16 to take over quite a bit of the center.

I think White has to ignore O17 and its brethren (until Black attacks) in order to either strengthen one of his/our own corners or attack one of Black's. How to do that BEST, I don't quite know.
Axel Janssen
Ranch Hand

Joined: Jan 08, 2001
Posts: 2164
Originally posted by Ryan McGuire:
Well Q18 is still available if White get desparate for eyes.

You are right. I missed that. My sequence appears to be a bit more confusing for the opponent, though.
Well. More often than not I confuse myself more than my opponent.

Nevertheless I now prefer your version, because its opens a chance for monkey jumping in the corner (r19)
[ January 24, 2006: Message edited by: Axel Janssen ]
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
21. M16 22. o18
23. L18 24. N19 (taking 1)
25. J18 26. p18

here's my thinking (this is for white, don't peek at these comments black )

this wasn't the sequence i was hoping for for white but it's still okay. Black is very thick (powerful) in the upper center of course, but white has miai (two choices) to either live or run away, so black's thickness isn't too overpowering. The other key here is that because white's group has miai, white has sente.
[ January 24, 2006: Message edited by: Bert Bates ]
Bert Bates
author
Sheriff

Joined: Oct 14, 2002
Posts: 8815
    
    5
Roger, you're too fast - i wanted to make the edit that it was black that i didn't want to peek
Layne Lund
Ranch Hand

Joined: Dec 06, 2001
Posts: 3061
Originally posted by Bert Bates:
Roger, you're too fast - i wanted to make the edit that it was black that i didn't want to peek


I was wondering about that since it didn't make sense that you didn't want white to peek at the messages for white...lol
Axel Janssen
Ranch Hand

Joined: Jan 08, 2001
Posts: 2164
As not much happening in this game:

1. Q16 2. R4
3. D16 4. d4
5. K16 6. o17
7. P17 8. o16
9. Q14 10. n13
11. M17 12. j17
13. J16 14. K17
15. H17 16. L17
17. L16 18. m18
19. N18 20. n17
21. M16 22. o18
23. L18 24. N19 (taking 1)
25. J18 26. p18
26. E16

WAIT. F16 was missclick.
[ January 25, 2006: Message edited by: Axel Janssen ]
Ryan McGuire
Ranch Hand

Joined: Feb 18, 2005
Posts: 1007
    
    3
Originally posted by Bert Bates:

here's my thinking (this is for white, don't peek at these comments black )

this wasn't the sequence i was hoping for for white but it's still okay. Black is very thick (powerful) in the upper center of course, but white has miai (two choices) to either live or run away, so black's thickness isn't too overpowering. The other key here is that because white's group has miai, white has sente.



But the whole point of having miai is that you don't have to play one way or the other now. Rather, it gives you a chance to play somewhere bigger.

Originally posted by Axel Janssen:
As not much happening in this game:
26. E16


First, that's move 27.

Second, are you sure? If I recall correctly, even that doesn't absolutely secure that corner once and for all. (I think White can still live in the corner if he can win a ko.)

But you took your finger off it, so there it stays.

I think that make White at D10, the perfect extention from D4 and a pretty good approach to D16, so....

27.E16 28.D10
 
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