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JOGL map texturing

TesL lian

Joined: Feb 27, 2009
Posts: 4

i am trying to have a larger textured ground which look 3D.

Problem 1:
this is what i did:

i tried changing the vertex and also texcoord, but the size seems unchanged.

Problem 2:
my viewport seems abit wierd cause when i tried rotating my floor, some angle make some of the part a bit chipped off.. also when i draw lines, those with different z-value requires me to zoom in or out before i can see them.

feel that it might be because of my lookat:glu.gluLookAt(0,15,3,0,0,0,0,0,1);

Sorry for my lengthy problem.. Help on any of the qns would be appreciated=D thanks
Campbell Ritchie

Joined: Oct 13, 2005
Posts: 46412
Welcome to JavaRanch
Please avoid writing "coz" or similar: have a look at this FAQ. I think this question is too difficult for the beginner's forum, and shall have to move it.
I agree. Here's the link:
subject: JOGL map texturing
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