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Android Platform - Game development

 
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Hi,

I'm interested in game development for mobile devices. Could you please direct me some useful tutorials or resources for mobile game development for Android platform?

Do you dedicate some pages for covering this area in your book?

 
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Could you please direct me some useful tutorials or resources for mobile game development for Android platform?



I am not aware of any books or sites specifically geared towards Android game development. It's not an area I spend much time in, though, so I may have missed something.

Do you dedicate some pages for covering this area in your book?



Not really. My upcoming Advanced Android book will have coverage of sensors, for detecting shaking, steering, etc. However, I'm not a game developer, so I specifically do not have coverage of 2D/3D graphics, etc.

Sorry!
 
Padmapriya Ranganathan
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Thanks Mark.
 
Padmapriya Ranganathan
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Thanks for the cool links Leandro....
 
Ranch Hand
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Hey Padmapriya .... me too developing games for Android...!!

i think it will be nice if we can share our thoughts...!!what do you say....??
 
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Android Mac Chrome
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Hello friends,

If you want to develop 3D game then visit this links to learn Open GL ES-

http://developer.android.com/guide/topics/graphics/opengl.html.
http://www.khronos.org/opengles/1_X/
I would like to have games from you people.

Thanks
Pratik Goswami
 
Padmapriya Ranganathan
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i think it will be nice if we can share our thoughts...!!what do you say....??



That's what we have javaranch, if I'm not wrong. If you have good thoughts, please post here or in the relevant forums so that everybody will share their thoughts as well and all will get benefitted. what do you say ....???!!!

Anyway, thanks guys for your resource references.
 
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Android IntelliJ IDE Linux
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Something else you may want to try..

Try making games specifically for J2SE, such as getting all your game logic sorted out, and then look at adapting it to work on android. This is a good option as it allows you to create the game without all the android overhead initially (but don't have this limit yourself)

For example, create a "hangman" type game accepting console input/output. When you have it working, port that code to android and substitute the console for the android UI elements
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