I found an artifact of how the floors are programmed that allows you make an endless cycle. If the guy (or the sled, for that matter) is JUST below a floor, he'll be pulled up above that floor WITH some extra upward momentum. If a bunch of floors are layered with very little space in between, he'll be launched.
Try something like this, where all the lines are drawn left to right:
That basic layout can be modified in a number of ways* Put a roof on it so that the guy doesn't get launched right out of the funnel. * Angle the launcher so that he goes one way or the other.
Originally posted by Tim LeMaster: I got a loop but he wrecks into the start of the loop one he goes once around.
I think you have to leave a gap at the beginning of the loop, which the sled can pass through as it exits the loop. That's the theory anyway. I'm lucky if I can even keep him seated until he makes it to the loop at all.
The endless cycle is intriguing. I'll try that next! I wonder if there's anyway to make the sled go from right to left, other than upside down of course.